The InterSTEM consortium consists of five partner organisations from different education-related areas, representing five different European countries.

Boreal Innovation – Coopérative pour le Développement de la Créativité et de l’Innovation, France

Boréal Innovation is a cooperative that offers personalized support, training and digital workshops all in an environment appropriate to the transfer and exchange of experiences between the education and the community. It has been awarded French Tech as a recognition of its ecosystem of startups, as well as a common brand that can be used by French innovative companies.

Quarter Mediation, Netherlands

Quarter Mediation is an adult education provider with an European scope that  organizes adult education courses at European level, under the available European Commission programmes and projects focused on education and culture. Quarter Mediation has as its main aims to promote lifelong learning and to create a link between the education system from different countries (both general education and VET) and the labour market.

Asociatia de Studii Socio-Economice, Romania

Asociatia de Studii Socio-Economice is an NGO having activity in education and on social and economic issues. It has as the main target to educate young people and adults and also to study the socio-economic situation of the society in order to improve it and make it more effective.

1o Epaggelmatiko Lykeio Peramatos, Greece

1o Epaggelmatiko Lykeio Peramatos is a vocational highschool that provides lessons of general and technical education. All departments apply a mix of teacher-centred and student-centred learning methods in order to successfully prepare the pupils for the national exams and the labor market.

Cookie Box, Spain

Cookie Box has been delivering gamification and transmedia storytelling solutions during the past  years. Several Transmedia platforms apply depending on the challenge: short movies developed under “Dramanagement” seal for real clients, as well as other media such as comics, comics in motion, teasers, workshops, board games, Gamified apps and platforms, mini games, ARGs.

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